Character Development in Blender 2.5 by Jonathan Williamson



Bibliographic Information:
Title: Character Development in Blender 2.5
Editor: Jonathan Williamson
Edition: -
Publisher: Cengage Learning
Length: 502 pages
Size: 9.16 MB
Language: English



The first time you open Blender can be very intimidating. At first glance you are faced with a myriad of elements: menus, buttons, and sliders are everywhere. When you click one item, more items appear; things can change faster than you can follow. You are presented with a huge amount of information and it is a lot to take in. Before long you find yourself at a loss, attempting to fight your way through the maze, but don’t feel bad. In many ways, Blender is like stepping into an alien world with a different culture, language, and technology. There is a lot to learn and more than one place to trip and fall; but with a quick overview and explanation of the many elements, Blender will begin to make sense.

As you make your transition into the 3D world of Blender, there are a few things to remember that will make your life much easier:
  • Blender is free, you never have to worry about paying for upgrades or licensing issues.
  • Blender is community driven, if you find yourself faced with a problem this book does not address, do not hesitate to ask for help on the forums at http://blenderartists.org.
  • There are many free resources available online for tutorials, including http://blendercookie.com, http://blenderguru.com, and http://blendernewbies.com.

Starting out, you may find Blender frustrating. A common complaint with Blender is its lack of a standard interface. Most users from other 3D applications find it to be backwards and completely unusable. However, this is a misconception. Blender’s interface may not be standard—it never has been—but it is also remarkably fast and efficient. Most power users find themselves able to work much faster in Blender than many other applications, regardless of experience. The downside to this, of course, as with any advanced tool, is the learning curve that comes with it. My goal in this first chapter is to help you to overcome that learning curve and to feel at ease with Blender and its interface.




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